Leaving in the right order
How to close a Chumba Casino account without losing a prize
Chumba's Responsible Social Gameplay Policy 4.0 offers three exits: a break of 1 to 30 days, self-exclusion from 6 months to indefinite, and permanent closure. Closing forfeits Gold Coins, Sweeps Coins and unredeemed prizes under clause 5.13 of the Terms and Conditions 27.0, so redeem first.
Close Chumba Casino account access: three doors, three prices
To close Chumba Casino account access you choose between three different acts, each with its own period and cost. The Responsible Social Gameplay Policy 4.0 (10 July 2025) describes them, and the Terms and Conditions 27.0 (13 July 2026) set the price. Both PDFs were read on 11 September 2026.
| Option | Periods | Comes back? | Clause |
|---|---|---|---|
| Break | 1, 3, 7, 14 or 30 days | yes, when the period ends | RSG 4.0, cl. 4.1 |
| Self-exclusion | 6 months, 1, 3 or 5 years, or indefinite | defined periods end by themselves; indefinite needs at least 6 months plus a 7-day wait to lift | RSG 4.0, cl. 4.2 |
| Permanent closure | for good | never, under any circumstances | RSG 4.0, cl. 4.3 |
| Ordinary closure | open-ended | may be reopened on request, after review by support and compliance | Terms 27.0, cl. 5.15 |
Whatever the door, clause 5.13 of the Terms attaches the same price to closing: all continued access to Gold Coins, Sweeps Coins and unredeemed prizes ends.
Which door fits depends on the reason. A pause for a week or a month is what a break is for. Losing control of time or spend points to self-exclusion, with sister sites added through support, or to permanent closure. Leaving for a different brand calls for an ordinary closure, taken only after the last prize has been paid. And staying with less play is what the limits in clause 3.3 are built for.
Redeem before you close
The order matters more than the choice of door. Clause 4.2(g) of the policy itself points out that Sweeps Coins expire and recommends redeeming a redeemable balance before setting an exclusion. Clause 5.13 makes the same point for closure, in stronger terms.
A clean exit runs like this:
- Check the redeemable balance: Sweeps Coins won in play, played through once, at least 100 of them (Sweeps Rules 26.0, clauses 4.6 and 6.5).
- Finish verification if it is still open, since a request stays pending until every check is complete (Terms, clause 9.2).
- Submit the redemption and wait for the payment; a bank transfer can take up to 10 business days (clause 8.16).
- Only then take the break, exclusion or closure.
Two small checks save trouble at step 3. A Prizeout gift card goes to the email address on the account (Sweeps Rules 26.0, clause 6.4), so confirm that inbox still works before you request one. And cash goes back to the account or wallet that bought the Gold Coins (clause 6.3), so keep that account open until the payment has landed, since an account closed at your bank leaves the payment with nowhere to go.
A balance below 100 Sweeps Coins has no cash route under clause 6.5, so a small leftover is lost on closing. The clocks and steps of a redemption are on the redemption time page, and the documents a first redemption needs are on the verification page.
Taking a break (clause 4.1)
A break is the smallest door, and the only one that costs nothing by itself. Clause 4.1 offers 1, 3, 7, 14 or 30 days, and the account stays locked until the period ends.
Set the length against clause 8.22 of the Terms: Sweeps Coins expire 60 days after your last log-on. Every break option is shorter than that, so a break on its own leaves time to come back to a balance. That comparison is our arithmetic, and the policy itself makes no such promise.
A break suits a pause rather than a decision. If the reason is losing track of time or spend, the limits in clause 3.3, covered below, work while you keep playing.
Self-exclusion (clause 4.2) and sister sites
Clause 4.2 offers self-exclusion for 6 months, 1 year, 3 years, 5 years or indefinitely. A defined period reactivates the account when it ends. An indefinite exclusion can be lifted only after at least 6 months, followed by a further 7-day wait.
Two warnings sit inside the clause:
- 4.2(g), expiry. Sweeps Coins expire after 60 days, so a 6-month exclusion with coins still in the account is long enough to lose them. Redeem first.
- 4.2(h), sister sites. An exclusion covers the site it was set on and stops there. Sister sites in the same group stay open unless you ask, and the policy tells you to contact support to have the exclusion applied to all of them.
Chumba's owner runs other brands: Global Poker and LuckyLand Casino continue alongside it, and the full VGW picture is on the sister sites page. If you exclude yourself for control reasons, ask support to cover every VGW brand in the same message.
A shared owner also leaves each account separate. Coins stay with the brand where they were collected, so Sweeps Coins at Chumba stay at Chumba, and a Global Poker account starts from its own balance, its own minimum of 50 Sweeps Coins (Sweeps Rules 25.0, clause 6.5) and its own verification.
Permanent closure (clause 4.3) and what clause 5.13 takes
Clause 4.3 describes the door with no way back. A permanent closure is irreversible and cannot be reactivated under any circumstances. It needs a written confirmation that you understand this; if that confirmation is missing and the reason given is gameplay control, the request becomes an indefinite self-exclusion instead.
Clause 5.13 of the Terms sets the cost of any closure: Gold Coins, Sweeps Coins and unredeemed prizes all go. Clause 5.15 offers a route back after an ordinary closure, since an account may be reopened on request, evaluated by the support and compliance teams. That route is an evaluation rather than a right, and it stops short of a permanent closure under clause 4.3.
Gold Coins carry no monetary value under the Terms definitions, so losing them costs only play. The loss that matters is Sweeps Coins and prizes, which is why they come out first. How the two coins differ, and how Sweeps Coins expire, is on the Sweeps Coins page.
Limits instead of leaving (clause 3.3)
For anyone who wants to keep playing, but less, clause 3.3 of the policy offers limits:
- purchase limits over 1, 7 or 30 days;
- a limit on the amount played;
- a daily time limit of up to 10 hours.
A decrease takes effect at once. An increase or removal waits through a 72-hour cooling-off period. The limit is quick to tighten and slow to loosen, by design, and that asymmetry is the point of it.
Inactive accounts, expired coins and lost access
Two clocks run on an account you stop using:
| Clock | Period | Clause |
|---|---|---|
| Sweeps Coin expiry | 60 days from your last log-on | Terms 27.0, cl. 8.22; Sweeps Rules 26.0, cl. 3.7 |
| Inactive Account | no log in or log out for more than 12 consecutive months | Terms 27.0, definitions; right to close in cl. 5.12 |
The balance runs out ten months before the account does. Someone back after three months may find the account open and the coins gone.
Access can also end without your choice. Clause 21.1 lists 17 grounds for suspension or closure, from holding more than one account to a payment method in another name or a failed due-diligence check. Clause 21.4 keeps the account locked for the whole of a suspension. Clause 9.5 tells a player with a balance in a suspended or closed account to contact support, and adds in the same provision that it conveys no right to that redemption. Support aims to reply within 10 calendar days, or up to 20 in some circumstances (clauses 20.4 and 20.5).
If access ended and you want it back, the Terms 27.0 set out the route in order:
- Contact support in writing and ask which ground in clause 21.1 applies and what would resolve it.
- If the account was closed rather than suspended, ask for a review under clause 5.15, which allows reopening on request after evaluation by the support and compliance teams.
- If the internal complaint ends without agreement, clause 20.6 offers a voluntary external review by eCOGRA.
- For a formal dispute, clause 24.1 requires a written notice and a 60-day informal resolution period before either side may start arbitration.
One more clock sits in the dispute clauses: clause 24.3 gives 30 days from first accepting the Terms to decline the arbitration agreement. For most players that window closed long ago, and it is worth knowing it existed.
When a whole brand closes: the LuckyLand Slots case
A brand can close too. CasinoBeats reported on 28 July 2026, quoting VGW, that LuckyLand Slots would end Gold Coin purchases on 3 August, end play on 24 August, and end access and redemptions on 14 September 2026. On 11 September 2026 luckylandslots.com redirected to a not-available page. Chumba, Global Poker and LuckyLand Casino continue; LuckyLand Casino is the newer VGW brand, and a VGW post dated 12 December 2025 is titled as its launch. The similar names cover two separate accounts, so a LuckyLand Slots balance stays behind with that brand.
The lesson for a balance matches the one for closing your own account: the redemption window is the part that counts. LuckyLand's Sweeps Rules 31.0 (13 July 2026) set its minimum at 50 Sweeps Coins, so on those rules a balance below 50 had no cash route once play ended. The fuller story is on the LuckyLand post, and the brands that resemble both are on casinos like Chumba and LuckyLand.
Other sweepstakes operators handle a closure in their own words:
| Brand | What closing does | Document, date |
|---|---|---|
| Pulsz | closing your own account forfeits access to the virtual coins on it | Terms of Use 5.2, cl. 4.10, 1 September 2026 |
| High 5 Casino | the same forfeiture on closing; coins expire after 60 days without a login | Terms of Use 45.0, cl. 4.10 and 6.10, 26 June 2026 |
| RealPrize | after termination, Redeemable Sweep Coins may be redeemed within 21 days | General Terms 2.4, cl. 13.6, 15 September 2025 |
If you are moving to other sites like Chumba, the same order applies there: redeem, then close. The list of other sites like Chumba gives each brand's minimums and rules.
Before you close Chumba Casino account access: help and support
If the reason for closing is control rather than a better offer, the National Council on Problem Gambling runs 1-800-GAMBLER, a free and confidential helpline. Chumba's own tools for the same purpose are the self-exclusion in clause 4.2, with sister sites added through support, and the purchase and time limits in clause 3.3.
Chumba accepts players aged 21 or over, or the local age of majority if later (Terms 27.0, clause 3.1(a)).